

Two new storytellers are also present in the game: John Paragon and Jane Renegade. It’s certainly the biggest mod ever made by us, and potentially the biggest mod on the workshop right now, featuring dozens of new structures, multiple new power sources, an in-depth ability system with tech and biotic powers, lots of new weapons, apparel, animals and other unique mechanics. Core module introduces a brand new ultratech faction - Systems Alliance, with their own planet-side bases, apparel, weapons, backstories and structures. Rim Effect Core is the primary module for this mod series, upon which all other sub-modules will depend. Much like Vanilla Factions Expanded, the Rim Effect mod series comes divided into sub-modules, firstly to allow the players to pick exactly what elements they want in their games, secondly to ease the production and design process. The Mass Effect elements are not meant to stand out, and as such are blended into the RimWorld style by utilising the same naming conventions and writing styles. Rim Effect is a large overhaul mod series, adding the story, races, objects, and conflicts of Mass Effect universe into RimWorld.

[See change notes for any future updates.
